![]() If there's anything I could critique from this asset, is that its instructional videos could be better/more engaging. Take a look at the instructional videos, turn on the subtitles, and ask Youtube to translate them to your language (because the explanations are written in Japanese). All in all, it's the BEST asset to work with Voxels.īuy it you won't regret it. This is particularly useful when you're animating because generally, voxels don't do well when they get deformed a lot so the fact that you don't have to remesh anything and this asset does it on its own it's like. So if you have objects separated in your MV scene you'll get the same result inside Unity. If you'd like to have a mix of FBF and regular animations in your project this asset makes it feel like a breeze, it has never been easier to use voxels in Unity. It supports frame-by-frame MV animationsĪt the time of writing this review, the most recent version of MV that supports frame-by-frame animations is a really old one but MAN DOES IT DO THE JOB. So, if you're like me and you don't like using Blender this asset is heaven on earth you'll be able to import, rig, and animate your voxel objects with ease. I can't spend half a year learning how to make a material look "soft", or make it "emissive" or play around with the million features Blender has I want to make Unity prototypes, I want them to look good, AND I WANT TO MAKE THEM TODAY! Not because it's bad software or anything but because it's WAAAAAY TOO COMPLICATED/ADVANCED FOR MY NEEDS AND MY SKILLS. I'm going to go on ahead and say it: I HATE BLENDER. THAT'S IT! YOU GOT YOUR MODEL LOOKING EXACTLY LIKE IT DOES IN MV! props import StringProperty, IntProperty, FloatProperty, BoolProperty, CollectionProperty from bpyextras. ![]() Usage: Run this script from 'File->Import' menu and then load the desired VOX file. vox files masterfully: for example, if you set a color in MV to be emissive, this asset WILL CREATE A SEPARATE MATERIAL FOR YOU and all you have to do inside Unity is turn on the Emission and adjust the color. This script imports MagicaVoxel VOX files to Blender. I hoped this was clear enough in the first version but I guess not, I'd like a way of doing this without losing colors because if I wanted I could just use magicavoxel or the service if I didn't care about colors but I want a way to get colors that works and doesn't require manual input because I can't paint in the slightest.I've been using this asset since I started working with Voxels in 2018 and OH MY GOD, IT'S THE BEST THING YOU'LL FIND WHEN IT COMES DOWN TO STREAMLINING THE VOXEL MANAGEMENT PROCESS! This asset was ahead of its time in 2018 and IS STILL AHEAD OF ITS TIME TODAY.īefore I had this asset, I had to export an OBJ from MV, go to Blender and fail miserably at rigging/animating/tweaking textures and then exporting back to Unity IT WAS A MESS.ġ. Ok cool I'm gonna go be sad now.īy the way, most "OBJ to Minecraft" tutorials are years old and use outdated programs and things that just don't work anymore. I'd also like to know if there are any other known ways of converting any 3d model type to a. There are other options like Qubicle but that's payed and then there's an article on a thing called poly2vox which seems like it could work but the software seems very old and I'm not 100% sure it does what I want, also it's run in your command line which seems a bit too techy for me.Įssentially what I'm asking is if you know any plugins that can do something like this or export an obj as a. I could do that however it would just be kinda lengthy to do. If everything fails I have MagicaVoxel which I can import OBJs into and have it be voxelly but I'd have to paint it which would be weird. If there's an add-on to do this, that would be cool to know about but I don't want to spend ages trying to bake it and in the end have it not work because I'm using a pretty quirky 3d model that was originally made in a different language for a video game and was shakily converted to Blender so yeah IDK. I know you can do some fancy baking magic but I don't think I want to do that because some of the other solutions seem more fun to do because I'm doing this all for fun, it's for Minecraft. ![]() mtl which is definitely not an image file because it's a text file. obj file and a single image texture to go along with it that contains all the textures but when I export as OBJ in blender I get a. schematic with the service but the issue is I think what I need is a. The issue comes with conversion, there seem to be a few options. vox files with color data so yeah that's fine. I've tested the service and it works with. schematic files but my problem is I need a. vox file for use in Minecraft, there's a service out there that can convert. So I really want to convert a 3d model into a.
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